ID | 153819 |
Title Proper | Going beyond the existing consensus |
Other Title Information | the use of games in international relations education |
Language | ENG |
Author | Shirkey, Zachary C ; Michael Lee (a1) and Zachary C. Shirkey (a1) ; Lee, Michael |
Summary / Abstract (Note) | Despite the popularity of using games to teach international relations, few works directly assess their effectiveness. Furthermore, it is unclear if games help all students equally, or if certain students are more likely to benefit than others. Finally, how closely the game must mirror the concept being taught to be an effective pedagogical tool has received scant attention. We address these points by discussing the use of an updated version of the classic American election game, Consensus, to help illustrate the role of domestic political coalitions in an international political economy course. Assessing the performance of 39 students via a pre- and post-quiz, we find that student performance improved overall, particularly among frequent gamers. |
`In' analytical Note | Political Science and Politics Vol. 50, No.2; Apr 2017: p.571-575 |
Journal Source | Political Science and Politics 2017-06 50, 2 |
Key Words | Existing Consensus ; International Relations Education |