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ID155217
Title ProperExperiencing the art of intelligence
Other Title Informationusing simulations/gaming for teaching intelligence and developing analysis and production skills
LanguageENG
AuthorLahneman, William J ;  Arcos, Rubén
Summary / Abstract (Note)This article discusses the use of experiential (or active) learning methods – specifically the use of simulations, exercises, and games – to enhance student learning in intelligence courses at universities to prepare students for careers in intelligence organizations. The article argues that most disciplines and academic fields employ laboratories, simulations, internships, and practical exercises when the learning objective is to develop the required skills to successfully practice a professional discipline. The use of active learning techniques challenges prospective intelligence professionals to learn by exercising previously learned concepts, frameworks, and tools in simulated ‘real world’ scenarios, leading them to gradually become more technically skillful and effective.
`In' analytical NoteIntelligence and National Security Vol. 32, No.7; Dec 2017: p.972-985
Journal SourceIntelligence and National Security Vol: 32 No 7
Key WordsArt of Intelligence ;  Gaming for Teaching Intelligence ;  Developing Analysis ;  Production Skills


 
 
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