ID | 155292 |
Title Proper | Procedural rhetorics of mass effect |
Other Title Information | video games as argumentation in international relations |
Language | ENG |
Author | Hayden, Craig |
Summary / Abstract (Note) | Popular culture is a significant interest for scholars of International Relations and world politics. This article explores the capacity of video games to articulate, represent, and simulate the practice of international politics in both narrative and procedural capacities through a study of the highly popular Mass Effect science fiction series of video games. The introduction of procedural rhetoric as a means of textual criticism is argued to address existing concerns within the study of International Relations to articulate the significance of representation with cultural texts and to extend the implications of claims about science fiction as a compelling set of contingent arguments about the broader sphere of social life that constitutes International Relations. |
`In' analytical Note | International Studies Perspectives Vol. 18, No.2; May 2017: p.175–193 |
Journal Source | International Studies Perspectives 2017-06 18, 2 |
Key Words | Popular Culture ; Identity ; Pedagogy ; Rhetoric ; Video Games |