ID | 120818 |
Title Proper | Gaming, nationalism, and ideological work in contemporary China |
Other Title Information | online games based on the war of resistance against Japan |
Language | ENG |
Author | Nie, Hongping Annie |
Publication | 2013. |
Summary / Abstract (Note) | The development of China's online game industry provides an example of the interaction of new technologies and politics in the commercialization and globalization of China's cultural economy. The analysis of online games about China's Resistance War against Japan (1937-1945) highlights the interplay of the state's political agenda, business interests, and nationalistic sentiments as online games are planned, designed, and consumed in contemporary China. It reveals that the Party-state has candidly integrated online game technology into its expanding propaganda domain and utilized it for propagating official ideology and sustaining economic growth. |
`In' analytical Note | Journal of Contemporary China Vol. 22, No.81; May 2013: p.499-517 |
Journal Source | Journal of Contemporary China Vol. 22, No.81; May 2013: p.499-517 |
Key Words | China ; Globalization ; Cultural Economy ; Japan ; China's Resistance War ; Official Ideology ; Economic Growth |