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ID120818
Title ProperGaming, nationalism, and ideological work in contemporary China
Other Title Informationonline games based on the war of resistance against Japan
LanguageENG
AuthorNie, Hongping Annie
Publication2013.
Summary / Abstract (Note)The development of China's online game industry provides an example of the interaction of new technologies and politics in the commercialization and globalization of China's cultural economy. The analysis of online games about China's Resistance War against Japan (1937-1945) highlights the interplay of the state's political agenda, business interests, and nationalistic sentiments as online games are planned, designed, and consumed in contemporary China. It reveals that the Party-state has candidly integrated online game technology into its expanding propaganda domain and utilized it for propagating official ideology and sustaining economic growth.
`In' analytical NoteJournal of Contemporary China Vol. 22, No.81; May 2013: p.499-517
Journal SourceJournal of Contemporary China Vol. 22, No.81; May 2013: p.499-517
Key WordsChina ;  Globalization ;  Cultural Economy ;  Japan ;  China's Resistance War ;  Official Ideology ;  Economic Growth


 
 
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