ID | 145516 |
Title Proper | War by other means |
Other Title Information | mobile gaming and the 2014 Israel-Gaza Conflict |
Language | ENG |
Author | Schulzke, Marcus |
Summary / Abstract (Note) | The 2014 Israel-Gaza Conflict inspired the creation of over a dozen games for mobile phones and tablets. These games, which allowed players to Bomb Gaza City, operate the Iron Dome missile defence system, and direct rockets into Israeli settlements, marked an important shift in the mediatisation of war in three ways. First, whereas propaganda is frequently described as a top-down process by which elites influence mass audiences, the mobile war games about Gaza were created by non-elite indie game developers, thereby illustrating these games’ capacities for allowing new actors to participate in ideological contestation. Second, the games were not simply reflections on the conflict, but part of it. They were released while the fighting was in progress and helped to constitute the ideological battleground. Finally, the games reproduced established propaganda techniques in distinctive ways that were shaped by the mobile gaming medium. |
`In' analytical Note | Review of International Studies Vol. 42, No.3; Jul 2016: p. 575-596 |
Journal Source | Review of International Studies Vol: 42 No 3 |
Key Words | War ; 2014 ; Mobile Gaming ; Israel-Gaza Conflict |