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  Journal Article   Journal Article
 

ID145738
Title ProperBootstrapping and portability in simulation design
LanguageENG
AuthorKollars, Nina ;  Rosen, Amanda
Summary / Abstract (Note)Despite the existence of a large literature on the use and effectiveness of simulations as part of the active learning pedagogical toolbox, simulations have yet to achieve wide adoption rates among college instructors. One of the principal constraints is time: traditionally, most simulations require extensive time for the faculty to design, prepare, and use in the classroom setting. This article examines two design features of simulations aimed at solving this problem—portability, where simulations are designed as a framework that can be used for different subjects, classes, and disciplines; and bootstrapping, or the tying of the simulation content to commonly known fictional or pop-culture scenarios. Combined, these two features can reduce some of the barriers to simulation use in the classroom. We conclude by illustrating both principles with a sample simulation called “The Trial of Goldilocks.”
`In' analytical NoteInternational Studies Perspectives Vol. 17, No.2; May 2016: p.202-213
Journal SourceInternational Studies Perspectives 2016-06 17, 2
Key WordsSimulations ;  Active Learning ;  Game Design ;  Portability