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ID183900
Title ProperLimits of imagination
Other Title InformationSecuritisation and exceptionalism in the World of Warcraft video game
LanguageENG
AuthorCastro, Vic
Summary / Abstract (Note)Securitisation theory has too often been associated with the liberal state of exception and its problematic baggage. The Copenhagen School's early claims to deconstruct (not reproduce) the national security logic seem overlooked. Using the fantasy video game World of Warcraft as a large-scale thought experiment, this article asks how a distinct security mode is still possible when the normalisation of armed violence exceeds even what Carl Schmitt's political theory can provide for. Following a careful reading of Ole Wæver's formulation of the ‘existential threat’, securitisation asserts that without a certain referent object, the world becomes meaningless. As a tool for reshaping the limits of imagination, securitisation enacts political communities in World of Warcraft by turning upside down common wisdom about normalcy and security. While normal politics are violently conflictual, securitisation fills in the role of international norms and organisation, fostering supranational cooperation and erasing sovereign disputes. Securitisation thus far exceeds its contingent incarnation in the modern concept of security – a conclusion that has consequences for the normative debate on securitisation and for non-Western interpretations of the theory.
`In' analytical NoteEuropean Journal of International Security Vol. 7, No.2; May 2022: p. 207 - 225
Journal SourceEuropean Journal of International Security Vol: 7 No 2
Key WordsPopular Culture ;  Exception ;  Deconstruction ;  Carl Schmitt ;  Securitisation Theory


 
 
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