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ORMSBY, ROBERT (1) answer(s).
 
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Preparing for the future with games for learning: using video games and simulations to engage students in science, technology, engineering, and math / Ormsby, Robert; Daniel, Robin; Ormsby, Marka   Journal Article
Ormsby, Robert Journal Article
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Publication 2011.
Summary/Abstract Problems facing the United States and the world today are complex, and the solutions require an innovative workforce, a population with critical thinking and problem solving skills. As the need for people in science, technology, engineering, and math careers continues to grow, the number of students graduating American universities with degrees in these disciplines is decreasing. Reversing this trend requires action at the national (macro-level), and at the classroom (micro-level). For the past three years, Tech Matters has been working with a local university and the kindergarten through 12th-grade school district to address barriers to the integration of science, technology, engineering, and math in the classroom through development and use of computer gaming and simulations. The successful proof of concept of Games for Learning Collaboratory has paved the way for further development.
Key Words Technology  Engineering  Science  United States  Students  Video Games 
Math 
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