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Srl | Item |
1 |
ID:
108952
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Publication |
2011.
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Summary/Abstract |
The Air Force Research Laboratory (AFRL) has been helping students to become more literate in science, technology, engineering, and math (STEM), empowering students to become innovators, inventors, self-reliant, and logical thinkers. As technologically proficient problem-solvers, they will be able to compete as skilled "knowledge workers" in the twenty-first century. The laboratory hopes these efforts will help foster development of a future professional workforce prepared in STEM fields that address sensors, power/propulsion/energy, advanced materials/manufacturing, human performance, and air systems. Achieving and sustaining world-class expertise in these technology areas is vitally important to the AFRL's science and technology mission. Its STEM efforts span the whole of its enterprise. The authors report on progress made through specific AFRL STEM-related initiatives in Ohio, New Mexico, and California.
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2 |
ID:
161400
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Summary/Abstract |
This paper seeks to understand the learning outcomes that prevail across key subpopulations in China today. Data from a nationally representative survey show that rural youth are two years behind urban children in math and Chinese. Non-Han minorities, children in poorer counties, and children with less-educated parents are the most vulnerable.
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3 |
ID:
108947
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Publication |
2011.
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Summary/Abstract |
Problems facing the United States and the world today are complex, and the solutions require an innovative workforce, a population with critical thinking and problem solving skills. As the need for people in science, technology, engineering, and math careers continues to grow, the number of students graduating American universities with degrees in these disciplines is decreasing. Reversing this trend requires action at the national (macro-level), and at the classroom (micro-level). For the past three years, Tech Matters has been working with a local university and the kindergarten through 12th-grade school district to address barriers to the integration of science, technology, engineering, and math in the classroom through development and use of computer gaming and simulations. The successful proof of concept of Games for Learning Collaboratory has paved the way for further development.
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