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MATH (3) answer(s).
 
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1
ID:   108952


Air Force research laboratory investments in science, technolog / Negron, Ricardo; DeRaad, Casey A; Huggins, Michael T; Sciabica, Joe   Journal Article
Negron, Ricardo Journal Article
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Publication 2011.
Summary/Abstract The Air Force Research Laboratory (AFRL) has been helping students to become more literate in science, technology, engineering, and math (STEM), empowering students to become innovators, inventors, self-reliant, and logical thinkers. As technologically proficient problem-solvers, they will be able to compete as skilled "knowledge workers" in the twenty-first century. The laboratory hopes these efforts will help foster development of a future professional workforce prepared in STEM fields that address sensors, power/propulsion/energy, advanced materials/manufacturing, human performance, and air systems. Achieving and sustaining world-class expertise in these technology areas is vitally important to the AFRL's science and technology mission. Its STEM efforts span the whole of its enterprise. The authors report on progress made through specific AFRL STEM-related initiatives in Ohio, New Mexico, and California.
Key Words Technology  Engineering  Science  California  Math  Air Force Research Laboratory (AFRL) 
STEM  Logical Thinkers  Ohio  New Mexico 
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2
ID:   161400


Math and chinese-language learning : where are China’s vulnerable subpopulations? / Wang, Lei   Journal Article
Wang, Lei Journal Article
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Summary/Abstract This paper seeks to understand the learning outcomes that prevail across key subpopulations in China today. Data from a nationally representative survey show that rural youth are two years behind urban children in math and Chinese. Non-Han minorities, children in poorer counties, and children with less-educated parents are the most vulnerable.
Key Words China  Inequality  Chinese Language  Math  Learning Outcomes 
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3
ID:   108947


Preparing for the future with games for learning: using video games and simulations to engage students in science, technology, engineering, and math / Ormsby, Robert; Daniel, Robin; Ormsby, Marka   Journal Article
Ormsby, Robert Journal Article
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Publication 2011.
Summary/Abstract Problems facing the United States and the world today are complex, and the solutions require an innovative workforce, a population with critical thinking and problem solving skills. As the need for people in science, technology, engineering, and math careers continues to grow, the number of students graduating American universities with degrees in these disciplines is decreasing. Reversing this trend requires action at the national (macro-level), and at the classroom (micro-level). For the past three years, Tech Matters has been working with a local university and the kindergarten through 12th-grade school district to address barriers to the integration of science, technology, engineering, and math in the classroom through development and use of computer gaming and simulations. The successful proof of concept of Games for Learning Collaboratory has paved the way for further development.
Key Words Technology  Engineering  Science  United States  Students  Video Games 
Math 
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