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STRUKOV, VLAD (3) answer(s).
 
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1
ID:   114945


New media in new Europe-Asia / Morris, Jeremy; Rulyova, Natalia; Strukov, Vlad   Journal Article
Morris, Jeremy Journal Article
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Publication 2012.
Key Words Media  China  Russia  Europe  Asia  national identities 
Global Community  New Media  Post Soviet Media 
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2
ID:   151832


Popular geopolitics feedback loop: thinking beyond the ‘Russia against the West’ paradigm / Strukov, Vlad; Saunders, Robert A   Journal Article
Saunders, Robert A Journal Article
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Summary/Abstract Treating popular geopolitics as an interdisciplinary environment, this essay interrogates the viability of employing popular geopolitics as a tool for understanding the relationship between the popular and the political on the international stage as it relates to the Russian Federation. Using several representative artefacts of pop-culture and their reception, we attempt to demonstrate that a powerful trans-regional feedback loop has been established, wherein Russian and ‘Western’ currents feed into and off of each other. These flows sustain older geopolitical codes and frames, while steadily developing new patterns and dimensions of exchange that ‘explain’ variations triggered by the vagaries of globalisation.
Key Words Russia  Popular Geopolitics  Feedback Loop  West Paradigm 
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3
ID:   114957


Spatial imagining and ideology of digital commemoration (Russia / Strukov, Vlad   Journal Article
Strukov, Vlad Journal Article
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Publication 2012.
Summary/Abstract I trace the impact of digital economy on the cultural production on Runet by examining the Russian online gaming industry and focusing on a massively multiplayer online role playing game, Allods Online. I explore the game as a new form of cultural commemoration that goes beyond established discourses of nostalgia, war and trauma. I utilise Henry Lefebvre's concept of the production of space in my examination of the ludic environment of Allods Online as an ideological space. I call for a renegotiation of the Russian mediascape in its post-broadcast phase for it to include new ludic spaces of production of cultural symbols.
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