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Modern View
STRUKOV, VLAD
(3)
answer(s).
Srl
Item
1
ID:
114945
New media in new Europe-Asia
/ Morris, Jeremy; Rulyova, Natalia; Strukov, Vlad
Morris, Jeremy
Journal Article
0 Rating(s) & 0 Review(s)
Publication
2012.
Key Words
Media
;
China
;
Russia
;
Europe
;
Asia
;
national identities
;
Global Community
;
New Media
;
Post Soviet Media
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2
ID:
151832
Popular geopolitics feedback loop: thinking beyond the ‘Russia against the West’ paradigm
/ Strukov, Vlad; Saunders, Robert A
Saunders, Robert A
Journal Article
0 Rating(s) & 0 Review(s)
Summary/Abstract
Treating popular geopolitics as an interdisciplinary environment, this essay interrogates the viability of employing popular geopolitics as a tool for understanding the relationship between the popular and the political on the international stage as it relates to the Russian Federation. Using several representative artefacts of pop-culture and their reception, we attempt to demonstrate that a powerful trans-regional feedback loop has been established, wherein Russian and ‘Western’ currents feed into and off of each other. These flows sustain older geopolitical codes and frames, while steadily developing new patterns and dimensions of exchange that ‘explain’ variations triggered by the vagaries of globalisation.
Key Words
Russia
;
Popular Geopolitics
;
Feedback Loop
;
West Paradigm
Links
'Full Text'
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3
ID:
114957
Spatial imagining and ideology of digital commemoration (Russia
/ Strukov, Vlad
Strukov, Vlad
Journal Article
0 Rating(s) & 0 Review(s)
Publication
2012.
Summary/Abstract
I trace the impact of digital economy on the cultural production on Runet by examining the Russian online gaming industry and focusing on a massively multiplayer online role playing game, Allods Online. I explore the game as a new form of cultural commemoration that goes beyond established discourses of nostalgia, war and trauma. I utilise Henry Lefebvre's concept of the production of space in my examination of the ludic environment of Allods Online as an ideological space. I call for a renegotiation of the Russian mediascape in its post-broadcast phase for it to include new ludic spaces of production of cultural symbols.
Key Words
Russia
;
Digital Economy
;
Cultural Production
;
Russian Online Gaming Industry
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