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1 |
ID:
145306
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Summary/Abstract |
This article analyses how Sarajevo’s young adults from a middle class, interethnic background deal with the rigid ethnic categorisation enforced by state institutions and society. Their strategies (exit, reframing, and partial separation) appear to be unsatisfactory to the actors themselves, and wield generally no influence on the institutions they wish to change. Three factors have been setting into motion this dynamic: first, the difficulty of escaping ethnic group thinking when attempting to reframe ethnic categories; second, the rationality of avoiding open defiance to ethnic categorisation; and third, the young adults’ tendency to centre their life on interethnic and international spaces. As a ‘project elite’, Sarajevo’s young adults are rather separated from society, both discursively and socio-economically.
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2 |
ID:
116476
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Publication |
2012.
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Summary/Abstract |
Young adults have particularly low levels of civic engagement. Incorporating experiential learning activities as part of the political science curriculum shows promise to reverse this trend. We analyze the impact of a mock presidential election simulation on the civic engagement of college-aged students. Exit surveys of student participants and a one-year follow-up survey confirm that this experiential learning activity had a positive effect on participants' levels of political knowledge, their interest in public life, and their attitudes about government in general.
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3 |
ID:
154504
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Summary/Abstract |
The aim of this article is to map smartphone usage among young Israeli adults. Data were gathered using a combined methodological approach, comprising a representative survey of 550 young Israeli adults (21–31 years old), followed by interviews with 60 undergraduate students. Five functions of gratification clusters were analysed. The highest gratification function was the integrative, followed by the cognitive, diversion, emotional, and environmental functions. Our findings indicate that cognition- and interaction-related applications, not stimulation- or escapism-related applications, are the primary characteristics of smartphone usage.
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