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PATH PLANNING (2) answer(s).
 
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ID:   149012


Comparison of 3d versus 4d path planning for unmanned aerial vehicles / Cicibas, Halil ; Arica, Nafiz ; Demir, Kadir Alpaslan   Journal Article
Demir, Kadir Alpaslan Journal Article
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Summary/Abstract This research compares 3D versus 4D (three spatial dimensions and the time dimension) multi-objective and multi-criteria path-planning for unmanned aerial vehicles in complex dynamic environments. In this study, we empirically analyse the performances of 3D and 4D path planning approaches. Using the empirical data, we show that the 4D approach is superior over the 3D approach especially in complex dynamic environments. The research model consisting of flight objectives and criteria is developed based on interviews with an experienced military UAV pilot and mission planner to establish realism and relevancy in unmanned aerial vehicle flight planning. Furthermore, this study incorporates one of the most comprehensive set of criteria identified during our literature search. The simulation results clearly show that the 4D path planning approach is able to provide solutions in complex dynamic environments in which the 3D approach could not find a solution.
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2
ID:   139084


Simulation for path planning of SLOCUM glider in near-bottom ocean currents using heuristic algorithms and Q-learning / Gautam , Utkarsh; Ramanathan , Malmathanraj   Article
Gautam , Utkarsh Article
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Summary/Abstract Addressing the need for exploration of benthic zones utilising autonomous underwater vehicles, this paper presents a simulation for an optimised path planning from the source node to the destination node of the autonomous underwater vehicle SLOCUM Glider in near-bottom ocean environment. Near-bottom ocean current data from the Bedford Institute of Oceanography, Canada, have been used for this simulation. A cost function is formulated to describe the dynamics of the autonomous underwater vehicle in near-bottom ocean currents. This cost function is then optimised using various biologically-inspired algorithms such as genetic algorithm, Ant Colony optimisation algorithm and particle swarm optimisation algorithm. The simulation of path planning is also performed using Q-learning technique and the results are compared with the biologically-inspired algorithms. The results clearly show that the Q-learning algorithm is better in computational complexity than the biologically-inspired algorithms. The ease of simulating the environment is also more in the case of Q-learning techniques. Hence this paper presents an effective path planning technique, which has been tested for the SLOCUM glider and it may be extended for use in any standard autonomous underwater vehicle.
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